Employment History
Outpost VFX
September 2024 - January 2025
Montreal
- Created photorealistic keyframe animations in Maya for biped characters, quadruped characters, and props.
- Collaborated with other departments and made iterations upon receiving feedback from directors, supervisors, and leads.​
- Projects:
- 1920 | season 2 (2025): 3D Animator
- The Fountain of Youth (2025): 3D Animator
- Unannounced projects (2): 3D Animator
MPC Film
May 2021 - June 2023
Montreal
- Created photorealistic keyframe animations in Maya for bipeds characters, quadrupeds characters, and props.
- Assisted in creating high quality 2D animations in Toon Boom.
- Translated previz animatics to shots while ensuring continuity between shots.
- Refined and enhanced camera animation.
- Projects:
- Chip N’ Dale Rescue Rangers (2022): Layout artist, 3D Animator and 2D Animator
- Sonic the Hedgehog 2 (2022): 3D Animator
- Aquaman and the Lost Kingdom (2023): 3D Animator
Courses and Education
Game Design Bootcamp
- Created documentation and prototypes based on game concepts.
- Made iterations based on playtesting feedback.
- Analyzed game design elements, created engaging gameplay, designed game mechanics and implemented them in Unreal Engine 5 using blueprints.
Circuit Stream in association with McGill University
September 2024 - May 2025
online course
Body Acting Class
- Created feature level keyframe animation in Maya. Focused on character acting, specifically; body mechanics, posing, rhythm, appeal, and expressive and dynamic actions. (Taught by Robert Manriquez.)
AnimSchool
July 2023 - September 2023
online
Technicolor Animation Academy
​- Created photorealistic keyframe animations of props and characters in Maya.
- 8 week virtual academy. (Taught by Ross Scrobble.)
The Focus
February 2021 - April 2021
online
Feature Animation Workshop 2: Body Mechanics
- Created 3D animations in Maya focusing on storytelling and the body mechanics of bipedal characters. (Taught by Omar Morsy.)
iAnimate
October 2020 - December 2020
online
Intro to Game Design: Unreal Engine
- Created a first person shooter game, which involved implementing assets to create a fully detailed environment, and working with UE blueprints to trigger a series of animations.
-Four day workshop, September 12th-13th, and 19th-20th (12hrs)
Vancouver Film School
September 2020
online
Dawson College
- ​Responsible for the conceptualization and final creation of a one minute animated short, which includes modeling, texturing, rigging, animation, lighting, rendering, compositing, editing, and sound mixing.
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Thesis film link: https://vimeo.com/424386485