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Resume

I have several years of professional experience in the VFX industry at MPC Film and Outpost VFX, where I’ve worked mostly as a 3D animator. If you'd like to download my resume, please click the button below!

Employment History

Outpost VFX

September 2024 - January 2025

Montreal

- Created photorealistic keyframe animations in Maya for biped characters, quadruped characters, and props.

- Collaborated with other departments and made iterations upon receiving feedback from directors, supervisors, and leads.​

- Projects:

- 1920 | season 2 (2025): 3D Animator

- The Fountain of Youth (2025): 3D Animator

- Unannounced projects (2): 3D Animator

MPC Film

May 2021 - June 2023

Montreal

- Created photorealistic keyframe animations in Maya for bipeds characters, quadrupeds characters, and props.

- Assisted in creating high quality 2D animations in Toon Boom.

- Translated previz animatics to shots while ensuring continuity between shots.

- Refined and enhanced camera animation.

- Projects:

- Chip  N’ Dale Rescue Rangers (2022): Layout artist, 3D     Animator and 2D Animator 

- Sonic the Hedgehog 2 (2022): 3D Animator

- Aquaman and the Lost Kingdom (2023):  3D Animator

Courses and Education

Game Design Bootcamp

- Created documentation and prototypes based on game concepts.

- Made iterations based on playtesting feedback.

- Analyzed game design elements, created engaging gameplay, designed game mechanics and implemented them in Unreal Engine 5 using blueprints.

Projects

Circuit Stream in association with McGill University

September 2024 - May 2025

online course

Body Acting Class

- Created feature level keyframe animation in Maya. Focused on character acting, specifically; body mechanics, posing, rhythm, appeal, and expressive and dynamic actions. (Taught by Robert Manriquez.)

AnimSchool

July 2023 - September 2023

online

Technicolor Animation Academy

​- Created photorealistic keyframe animations of props and characters in Maya.

- 8 week virtual academy. (Taught by Ross Scrobble.)

The Focus

February 2021 - April 2021

online

Feature Animation Workshop 2: Body Mechanics

- Created 3D animations in Maya focusing on storytelling and the body mechanics of bipedal characters. (Taught by Omar Morsy.)

iAnimate

October 2020 - December 2020

online

Intro to Game Design: Unreal Engine

- Created a first person shooter game, which involved implementing assets to create a fully detailed environment, and working with UE blueprints to trigger a series of animations.
-Four day workshop, September 12th-13th, and 19th-20th (12hrs)

Vancouver Film School

September 2020

online

Dawson College

​Responsible for the conceptualization and final creation of a one minute animated short, which includes modeling, texturing, rigging, animation, lighting, rendering, compositing, editing, and sound mixing. 

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Thesis film link: https://vimeo.com/424386485

Technical DEC in 3D Animation and CGI

August 2017 - May 2020

in person

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